Saturday, August 31, 2013

More Let's Play



I hope I'll have a decent music/comic buffer together by the time this LP's run finishes.

    --LazerBlade

Saturday, August 24, 2013

Abuse

So I've been talking a lot about Abuse both online and IRL. It is really interesting from a number of perspectives, and there is a lot to say about it. After mulling it over, I came to the conclusion that covering it on this blog would mean the start of a multi-part series, and I wouldn't be able to point some things out as well without actual gameplay footage. I eventually hit up my friend CyberCrash and sat down for a let's play.



I'm not guaranteeing to see this game all the way though, but if we keep coming up with stuff to say and people are interested, we might.


    --LazerBlade

Saturday, August 10, 2013

Offline Again

Since I'm offline for a few days again, back by popular demand is more automatically posted content.



      --LazerBlade

Saturday, August 3, 2013

Hotline Miami And Story Games

Any cursory exploration of my game analysis/design content should reveal that I am really into artsy story games. I like a game where you have a reason to be doing what you're doing, and I don't have a lot of patience for games with a pretentious storyline or hours of filler gameplay devoid of context. This is an interesting thing about Yahtzee's triangle. It's not just about how games are balanced, but how people's tastes are. I like context above most else in a game, and you've probably heard me ranting about how game X had a dumb story, or game Y had repetitive gameplay, but none of those personal partialities keep me from really digging Hotline Miami.